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D&D spell illustration challenge, day 18: Demiplane

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2 copper pieces for a room? That's daylight robbery. Cast Extended Demiplane to get to one of your abodes and rest for 8 hours.

Prompt: In front of the tavern’s wooden counter, where tankards clatter and patrons lean in to shout over the noise, a strange magical rectangular portal, surrounded by blue lightning, hovers just above the floorboards. Arcane black shadows swirl around its edges like ink in water. The bartender frowns, unsure if he’s seeing things. Through the portal lies a hidden refuge: a serene chamber with a plush armchair, a small library, a cozy bed, and a soft fire flickering in a hearth. A travel-worn mage, one boot still on the tavern floor, steps calmly through.

Commentary: see, a practical solution to a common problem that doesn't involve physical elimination of truckloads of innocents.
 

D&D spell illustration challenge day 19: Detect Magic
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In high-magic settings like Faerun, wizards with permanent detect magic are usually suffering from chronic headache.

Prompt: A peaceful farmyard in the soft light of late afternoon: a red barn surrounded by a blue magical aura, a wooden fence with a green magical aura, a muddy trough, a sleepy brown cow chewing cud, shining a yellow magical aura. A rake, surrounded by a purple magical aura, leans against a shed, and chickens scratch in the dust near a crooked wheelbarrow with a deep orange magical aura. Every item glows from a differently colored magical aura. The view is psychedelic, with colored auras everywhere.

Commentary: 3.5e was a full LSD experience. Here we have a fence of Alarm, Mordenkainen's Extraplanar Barn, a wheelbarrow of Move Earth and a +2 rake. The cow is actually an agricultural god shapechanged to wait quietly for the end of the Time of Troubles.
 
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D&D spell illustration challenge, day 20: Enhance ability.


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Scholars heavily debate the origin of the verbal component for Enhance Ability (STR), which involve someone called Grayskull.

Prompt: A heavily muscular transforming with a long blond beard and a blue wizard's hat embroidered with golden stars. He wears a leather harness across his bare, muscular torso, a fur loincloth, and a heavy belt. He's raising to the sky a gnarled wooden staff ending with a ruby, hit with several lightning. His bare legs are muscular, and he wears red boots. Behind him, a giant stone skull, mouth open.

Commentary: Any resemblance to actual persons, living or dead, is purely coincidental. The first sentence in the prompt is mangled, but the model understood it quite well.
 
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D&D spell illustration challenge, day 21: Fabricate

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Fabricate: prevent chasing enemies from crossing a bridge, send them a powerful message.

Commentary: the spell is so pricise that the rock from the bridge can turn into a very detailed sculpture. One can even choose which finger to raise... [note: some GM may not allow a bridge to be used as raw material, but since it can go from trees to woodbridge, I'd allow the stones from the bridge to be used].

Prompt: A ravine with the remnants of a ruined, fully collapsed bridge, its central section completely missing. Jagged edges of broken masonry jut outward on both sides, clearly severed. Falling blocks are swept in a magical aura and fall besides a sculture of a stone fist with an extended index finger. Standing confidently at the edge of the broken span is a japanese miko with windswept hair and a raised hand still glowing faintly with arcane energy. Birds scatter above, and broken masonry tumbles below.
 
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D&D spell illustration challenge, day 22: False Life
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Borrowing life energy from the Underworld, the necromancer can empower himself before entering melee... for 1d4+4 HP.

Commentary: sometimes, a spell with a cool imagery will simply suck. Entering melee as a wizard is a bad idea. It's not that high INT is needed as a wizard, but low INT wizards are quickly weeded out of the heroic gene pool.

Prompt: In a blasted, ash-covered battlefield under a storm-lit sky, a pale, bald mage stands alone. He wears a long, flowing black robe etched with arcane runes, and grips a massive, curved scythe with both hands. His glowing eyes burn with necromantic power, and a faint green aura pulses around him. Surrounding the mage is a looming spectral figure — a skeletal wraith with hollow eye sockets, swirling mist trailing from its ribs like smoke. The specter’s bony hands stretch protectively toward the mage. Charging at them from opposite sides are four ogres, massive and brutal, wearing only tattered loincloths. Each holds a giant stone hammer aloft, mid-swing, muscles tense and mouths roaring.
 

D&D spell illustration challenge, day 23: Animate Object
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When losing at dice, Animate Object turns them into innocuous implements of death (+9 to hit, 1d4+3 damage each).

Prompt: Inside a dimly lit tavern filled with hushed whispers and flickering lanternlight, a blonde mage stands beside a worn wooden table. Her modest travel cloak is still dusted from the road, and a satchel rests at her hip. Her green eyes are glowing, focused. She's playing dice, scattered on the table. Her hand is making a strange gesture. Several dice hover, shimmering with strange purple glow. In front of her, a bald and overweight Renaissance merchant is dead, his body collapsed onto the table, his tankard still filled with ale. The tavern goes silent. The mage does not flinch, her hand still half-raised. Around her, startled patrons freeze.

Commentary: Animating Tiny objects does the same damage as Medium, but are much more easy to find and perform stealthy assassination better. People will notice an animated table rushing toward your victim, but few will see that the the guest was attacked by five vicious green beans from his plate at a dinner. Yet, it can reliably deal 20-35 damage, offing your typical nobleman in a single round, on your initiative count. It can pile up 10 rounds for 200-350 damage, while you only need to pretend to panick and help the nobleman who's probably choking over a chicken bone.
 

D&D spell illustration challenge, day 24: Antimagic Field
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This spell would have been useful if it could be cast on a target. Unfortunately, a meddling feline familiar during a lab session messed the experiment, leading to the discovery of the most useless spell ever: one that removes a wizard's prime mean of control over reality.

Prompt: Inside a grand, candlelit lecture hall, an elderly wizard in full academic regalia — flowing black robes, a tasseled mortarboard, and an purple epitoge — stands before a slate chalkboard covered in arcane equations and magical sigils drawn in white chalk. His hand is mid-gesture, pointing to a faintly glowing, transparent floating sphere flying in front of him. In the foreground, a blonde female student in her 20s in 19th century dress and a freckled redhead male student in his 20s in simple black robe lean over a table covered with iron filings and magnets, their expressions split between curiosity and confusion. The female holds a noteboard and is taking notes. Overhead, a fluffy orange cat with leathery bat wings hovers lazily, eyeing the shiny sphere from above.

Commentary: the model doesn't know what an epitoge is (a kind of stole, used in the French academic dress) but that I can accept, given (a) I found the word in the OED, but not common dictionaries (b) even in French, I am pretty sure people who actually wear one don't know the name... I am more skeptical about the two students being in their 20s. I envisionned PhD-level students helping a researcher with lab work, but they look more like undergrad students. Or teenagers. Otherwise, HiDream's prompt adherence is great [full disclosure: I usually post unretouched image since it's a thread about AI, but I pick a best of 20-to-50 depending on the image).

Seriously, if you want to contribute nothing for the next minute, you can already do that by Banishing yourself with a 4th level spell.
 
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